neural link · online · Berlin, DE

Niko Voss

// Game Developer & Shader Artist //

Shipping indie titles and WebGL demos from a bedroom studio in neo-Berlin. Three Steam releases, one IGF honourable mention, and about 14,000 hours of playtest telemetry across the catalogue.

class
Render ronin
rig
MSI 4080 · M2 Ultra
faction
Chromatic Stasis
status
SHIPPING
scroll ↓
Unity HDRPUnreal 5HLSL / GLSLC# / C++Rust · wgpuThree.js · WebGL 2Shader graphRendering mathTools programming Unity HDRPUnreal 5HLSL / GLSLC# / C++Rust · wgpuThree.js · WebGL 2Shader graphRendering mathTools programming
01 / readme.dat

//Operative Dossier

Eight years across engines. Started at a strategy-game studio in Munich, survived a stint at a Finnish AAA house, went solo in 2023 and shipped my first commercial title at 41,000 units and 94% positive on Steam. I care about the seam between rendering and gameplay — the places where the shader decides whether the player feels the scene.

Currently building my second title (codename Halcyon) in parallel with the "raymarched" newsletter. Reviewed for two indie publishers, mentoring two students through Global Game Jam, and giving a talk at GDC 2025 on solo-dev render pipelines.

call signNiko Voss
primaryGame Developer & Shader Artist
hqBerlin, DE
engineUnity HDRP · Unreal 5
ideRider · RenderDoc · Houdini
since2016
3
titles shipped
41k
Steam units
1.2M
WebGL sessions
4.2k
newsletter subs
02 / career.log

//Field Runs

2023 – Presentv1.3.7Berlin · Remote · solo studio
Lead Gameplay & Rendering
>> Chromatic Stasis (self-published)
Solo-shipped a 12-hour narrative shooter to Steam with a Very Positive rating (94% of 2,800 reviews). Wrote the custom deferred-renderer post-stack — volumetric fog, TAA, CRT aberration — and designed every gameplay system. Break-even at 18,000 units, currently at 41,000. Second title in pre-production.
Unity HDRPHLSLC#shippedshader
impact:41k units
2020 – 2023NorthlightHelsinki, FI · full-time
Senior Technical Artist
>> Remedy Entertainment
Rendering strike-team on Alan Wake 2 — authored the flashlight-volumetrics stack, the vegetation sway system, and two of the UI post-effects. Shipped on PS5, Xbox Series, PC. Credited as senior technical artist. Three GDC internal workshops on Northlight rendering.
NorthlightHLSLComputeDX12
impact:shipped AAA
2018 – 2020Unreal 4.27Remote · Leipzig · contract
XR Engineer
>> Paravel Studios
Contract work on two Quest 2 titles and one WebXR installation for an art biennale. Responsible for the render pipeline and hand-tracking layer. Title "Astria" shipped to 240k installs and won IGF VR Innovation honourable mention 2019.
UnrealWebXRThree.jsQuest
impact:240k installs
2017 – 2018Unity 2018Munich · full-time
Graduate · Gameplay Programmer
>> Mimimi Productions
Gameplay programmer on "Shadow Tactics: Aiko's Choice" expansion. Owned the save system and two of the companion AI loops. Shipped on schedule with zero day-one patches. Chosen for the internal graduate mentor scheme.
UnityC#AIgameplay
impact:shipped expansion
Chromatic StasisRaymarched Gardensshader-toy-companionAstria (VR) Chromatic StasisRaymarched Gardensshader-toy-companionAstria (VR)
03 / shipped.drops

//Title Drops

DROP_0 · Steam · PC2024
Chromatic Stasis
Unity HDRP · HLSL · C# · Wwise
Narrative FPS set on a deep-space archaeology rig. Hand-written volumetric lighting, custom CRT post-stack, and a procedural vinyl-grain shader that became its own asset-store listing.
41k
downloads
94%
rating
12h
runtime
DROP_1 · WebGL2023
Raymarched Gardens
WebGL 2 · GLSL · Three.js
Browser-based raymarched sculpture garden. 60fps on a 2019 iPad. Front-page on Hacker News and featured in the Three.js journal issue 68. 1.2M sessions in the first month.
1.2M
downloads
★★★★★
rating
runtime
DROP_2 · macOS · Win2023
shader-toy-companion
Rust · wgpu · egui
Native desktop companion for Shadertoy with hot-reload, multi-pass debugging, and a built-in uniform inspector. 2.4k stars on GitHub, recommended on Inigo Quilez's live streams.
18k
downloads
★★★★½
rating
desktop
runtime
DROP_3 · Quest · PCVR2019
Astria (VR)
Unreal 4.27 · Quest 2 · Oculus SDK
Hand-tracked VR narrative piece about deep-time geology. Shipped to Quest and PCVR. IGF Honourable Mention 2019 for VR Innovation. Reviewed in Rock Paper Shotgun and Edge #341.
240k
downloads
★★★★★
rating
90m
runtime
04 / loadout.cfg

//Installed Cyberware

Unity HDRPUnreal 5HLSL / GLSLC# / C++Rust · wgpuThree.js · WebGL 2Shader graphRendering mathTools programming Unity HDRPUnreal 5HLSL / GLSLC# / C++Rust · wgpuThree.js · WebGL 2Shader graphRendering mathTools programming Unity HDRPUnreal 5HLSL / GLSLC# / C++Rust · wgpuThree.js · WebGL 2Shader graphRendering mathTools programming
Unity HDRP92%
Unreal 592%
HLSL / GLSL92%
C# / C++92%
Rust · wgpu92%
Three.js · WebGL 292%
Shader graph92%
Rendering math92%
Tools programming92%
05 / neural.uploads

//Training Archive

UPLOAD_0 · 2017
M.Sc. Computer Graphics
TU Darmstadt
Distinction · Thesis on real-time volumetrics, supervised by Prof. Goesele
UPLOAD_1 · 2015
B.Sc. Game Design
HfG Karlsruhe
Top 5% · Bachelor film shown at A MAZE Berlin 2015